<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Benjamin's Universe in a nutshell]]></title><description><![CDATA[Playful Designs, Immersive Worlds.]]></description><link>https://jz6279.wixsite.com/benjaminsuniverse/blog</link><generator>RSS for Node</generator><lastBuildDate>Tue, 07 Jul 2026 12:43:37 GMT</lastBuildDate><atom:link href="https://jz6279.wixsite.com/benjaminsuniverse/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Ranbu— Hybrid Action Game<developing>]]></title><description><![CDATA[R anbu is a hybrid action game project centered on the theme of misunderstanding, judgement, and the difficulty of truly understanding another being. The core idea comes from a simple question: if even a lion could speak, would we really be able to understand it? In this project, I wanted to explore how action combat could represent the process of observing, misjudging, learning, and finally understanding an opponent. Instead of treating enemies as simple targets to defeat, Ranbu frames...]]></description><link>https://jz6279.wixsite.com/benjaminsuniverse/post/ranbu-hybrid-action-game-developing</link><guid isPermaLink="false">6a1e7f09c8425dc5576d8d2c</guid><pubDate>Tue, 02 Jun 2026 07:18:59 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ddb026_27f50c1b577c4ed988fb04ad87573bd0~mv2.png/v1/fit/w_1000,h_941,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Benjamin Zhang</dc:creator></item><item><title><![CDATA[Quackland]]></title><description><![CDATA[Quackland — Duck Society Simulation Role: Programmer / Project Manager / Systems &#38; Narrative Design SupportGenre: 2D Top-Down Simulation / Society SandboxPlatform: PCEngine: UnityTeam Project Overview Quackland is a 2D top-down simulation game about a growing duck society. Instead of directly controlling individual ducks, the player acts as the collective will of the flock. Ducks move, collide, reproduce, build, consume resources, and gradually form their own social structures. The player...]]></description><link>https://jz6279.wixsite.com/benjaminsuniverse/post/quackland</link><guid isPermaLink="false">6a1e793361de78e3b216dfd6</guid><pubDate>Tue, 02 Jun 2026 06:46:39 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ddb026_a4baefff1c494ed3a019e766cdf5954c~mv2.png/v1/fit/w_672,h_603,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Benjamin Zhang</dc:creator></item><item><title><![CDATA[SHS—Meta Romantic Comedy VN Prototype]]></title><description><![CDATA[Meta Romantic Comedy VN Prototype Working Title: Stupid Harlem Stuffs Stupid Harlem Stuffs is a narrative systems prototype built in Ren’Py: a meta romantic comedy visual novel about a boy trapped inside a dating-sim-like school life controlled by an intrusive “romance assignment system.” The player follows Kazuto, a first-person POV protagonist who discovers that his everyday school life is being manipulated by a mysterious System that generates classic romantic comedy events, forces route...]]></description><link>https://jz6279.wixsite.com/benjaminsuniverse/post/shs-meta-romantic-comedy-vn-prototype</link><guid isPermaLink="false">6a1e74d17ab417a19fc23d69</guid><pubDate>Tue, 02 Jun 2026 06:16:58 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ddb026_f5135d08468f4f4fab9cabc09983a65f~mv2.png/v1/fit/w_1000,h_967,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Benjamin Zhang</dc:creator></item><item><title><![CDATA[OnlyCaptcha]]></title><description><![CDATA[Our project explores how fear can emerge not from overt danger, but from the everyday systems we trust. We wanted players to experience unease through something as ordinary as a CAPTCHA — a task they’ve completed countless times without thought — and realize that the line between human and machine has quietly blurred beneath their own hands. The core idea was to externalize the player’s subconscious: to make them feel watched, evaluated, and replicated by the very system they believed they...]]></description><link>https://jz6279.wixsite.com/benjaminsuniverse/post/onlycaptcha</link><guid isPermaLink="false">693f6cf4a3f4858981294219</guid><pubDate>Mon, 15 Dec 2025 02:05:49 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ddb026_617b5c5dc42042de9f119ca8ceb1aadf~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Benjamin Zhang</dc:creator></item><item><title><![CDATA[Martial Ethics]]></title><description><![CDATA[1.Overview What is this? "Martial Ethics" is a side-scrolling action platformer inspired by Wuxia(Martial novel), centered on the concept of "武德" (Martial Ethics) —the harmony of martial skill and moral integrity. In a world where traditional values have decayed into hollow arguments, players take on a protagonist who challenges the hypocrisy of a society that has strayed from true Martial Ethics. Why It’s Interesting "Martial Ethics" satirically explores society's misuse of moral codes to...]]></description><link>https://jz6279.wixsite.com/benjaminsuniverse/post/prototype-validation-techniques-in-game-production</link><guid isPermaLink="false">692e368e5602d55b67234a6e</guid><pubDate>Tue, 02 Dec 2025 00:45:02 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ddb026_e4c000cdf9354fbf906cb9d10c73a818~mv2.png/v1/fit/w_462,h_260,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Benjamin Zhang</dc:creator></item><item><title><![CDATA[Edge Of Passing]]></title><description><![CDATA[Descend into a world where memories are currency and survival hangs by a thread in Edge of Passing . As a memory miner, you'll navigate procedurally generated landscapes, wielding ancient relics and cherished recollections to forge your path. Master the art of block manipulation inspired by Tetris, forge powerful bonds, and face off against bizarre creatures born from forgotten thoughts. In this Roguelite adventure, every run challenges you to break the cycle between survival and oblivion....]]></description><link>https://jz6279.wixsite.com/benjaminsuniverse/post/mastering-game-design-insights-from-benjamin-zhang</link><guid isPermaLink="false">692e368d4a9f5e76ba085a7a</guid><pubDate>Tue, 02 Dec 2025 00:45:01 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ddb026_b8506a980eef40c0b1d7902bc58ec1a9~mv2.jpg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Benjamin Zhang</dc:creator></item></channel></rss>