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Quackland

Project type

Sandbox

Date

April 2026

Quackland is a 2D top-down duck society simulation where players guide a flock indirectly as its collective will. I contributed as a programmer, project manager, and systems design supporter. My main technical work included Quacxicon, a tagged text-management system with random/sequential playback and .txt import support; the Log Box, a real-time event feed for duck society updates; and Duck News, a procedural news system that captures duck moments and turns simulation data into playful narrative feedback. I also implemented visual effect systems for ducks and buildings, handled animation logic for age-based and grabbed states, and managed sprint tracking through Trello. Through this project, I focused on making a complex autonomous simulation more readable, expressive, and production-friendly.

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