Edge Of Passing
- Benjamin Zhang
- Dec 1, 2025
- 3 min read
Updated: Dec 14, 2025
Descend into a world where memories are currency and survival hangs by a thread in Edge of Passing. As a memory miner, you'll navigate procedurally generated landscapes, wielding ancient relics and cherished recollections to forge your path. Master the art of block manipulation inspired by Tetris, forge powerful bonds, and face off against bizarre creatures born from forgotten thoughts. In this Roguelite adventure, every run challenges you to break the cycle between survival and oblivion.
Memory
Memory is a very tangible resource and product. Similar to the Hextech core in Arcane, in this world, there is a primal energy source whose essence is the scientific understanding of "memory," called the "sense-image core." This energy was first discovered by a group of game scientists, who later successfully harnessed it, allowing this previously unstable and unknown energy source to be mass-produced and stored. Through a large array of decoding and encoding devices (all mass-modified from prototypes of next-generation gaming hardware), they rapidly compressed the boundaries of the virtual world while simultaneously reducing the dimensionality of reality. By catalyzing a reaction when both reached their extreme edges, they could obtain what is called "memorino," a memory crystal. This crystal, upon its creation, was widely promoted and used by major console manufacturers and even companies outside the gaming industry, because it completely eliminated the boundaries between reality and the virtual world, becoming a representative of a new generation of entertainment, and causing the form of memory that was once entirely produced, stored, and retrieved through physiological processes to be forgotten.
Player
What is a memory miner?
Firstly, "mining" is not meant in a literal, physical sense; analogously, it's like Bitcoin mining – mining corresponds to limited resources and ever-increasing difficulty (decreasing resources, increasing depth requiring technological support, and competition). In this sense, it's similar to the experience of playing Tetris in the later stages. Returning to the game itself, the raw sensory core (i.e., "memory" in the usual sense) is something akin to gold in Westworld, as it's the most crucial resource for creating memory crystals. Memory miners are a combination of scavengers, bounty hunters, and traders, who obtain high rewards by scavenging unclaimed or other people's memories, sometimes even acquiring synthesized memory crystals to enhance their life force, while also enjoying the euphoric sensations similar to those from hallucinogenic drugs.
Who is the player?
Due to the unique history of memory mining equipment, most memory miners are former hardcore gamers, retired esports players, or unemployed game developers... What distinguishes players from other memory miners is that they have discovered a more efficient yet more dangerous method: modifying tools using the power of memory crystals, and obtaining new sensory cores through the combination and elimination of these crystal powers; however, this gamble is also a sacrifice, forcing the player's own memories to be exposed and potentially absorbed by unfamiliar sensory cores, thus leading to "death."
Enemy
The concept of "enemies" will be weakened; instead, players will be fighting against entities that are the targets of memory extraction.
These enemies can be based on classic IPs (rendered with classic graphics styles, such as 8-bit pixel art or PS1 polygonal models), or they can be characters related to the story ).
In short, the enemy designs in the demo can be quite arbitrary, similar to Slay the Spire, and not strongly connected to the story. We encourage everyone to brainstorm; even the most outlandish ideas can (probably) be forcibly integrated into a single universe later on.



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